Personally, I enjoy the steep difficulty. Kick Out The Jams. WipEout has one hell of a good soundtrack, with rave-ish tracks from Orbital, deadmau5, The Chemical Brothers, and many other electronic-music luminaries pulsing and pushing the races forward. The sound design is fantastic as well, and the driving whine of the vehicles combines with the squanching electronic beats to make WipEout a headphones-required experience.
In some of the trippier levels, particularly the neon-colored "zone mode," the music and on-screen action can induce a sort of video game synesthesia that is as startling as it is cool.
Chaos Theory. There is a frenetic sense of fun to WipEout , but that comes at a price—sometimes, there's simply too much visual noise onscreen. The game is set in a halfway-future New York, and there is a good deal more going on in the backdrop design than there was in the console-based WipEout HD.
This can be cool, and I sense that this is at least in part the visual chaos is on purpose, but the occasionally over-designed backdrops can conspire to make you blow turns and junctions. Split-seconds count in this game, so that sort of thing can feel inordinately frustrating. It's an explosion of color and motion, a freakout dream of speed and flashing lights.
We're Waiting… The loading screens in WipEout are a drag, plain and simple. Every time you start a new race, it takes upwards of a minute for the level to load; that would be acceptable if annoying on a home console, but on the go, a minute of downtime between menu and gameplay feels like an eternity. Oftentimes I'll get on the bus, pick a level, and be a significant way into my commute before I finally start playing.
Maze-Like Menus. The game's user interface is clean and nice-looking, but it can feel unintuitive from a user interface level, and lacks some functions that would have been appreciated. Notably, there is no way to change vehicles once you've started loading a race, nor is there a way to back out—the loading screen has no "cancel" button.
So, if you start a race with a sub-optimal vehicle, you have to start the race, quit out, change racers, and load it all over again. If you lose a race and want to switch up your vehicle, you have to do the same. It's a surprising shortcoming and feels like one of the game's few concessions to the Vita's limitations. Motion Controls. The motion controls in WipEout aren't bad, but they aren't great either, and so far I've found that the tracks require more precision than the accelerometer-based steering allows.
Steering with motion control is both fun and functional, but it costs too much of a performance edge. Confusing Multiplayer.
I have not had that much of a chance to play WipEout 's online multiplayer, so I'll be back to update this part of the review once more people are online and it's easier to find a match. But for now, I can say that while the multiplayer is indeed functional, it's a bit confusing—I paired up with Stephen Totilo to find a match and at first, both of our Vitas crashed and became temporarily inoperable. Regardless, Wipeout is great.
I miss it every day. The music, composed by Tim Wright, a. Cold Storage, is suitably intact as well. The last entry in the Wipeout saga, if you could call it that, was 's Omega Collection. It would have been lovely to see a remake of Wipeout in particular, considering the sequel is generally regarded as more superior on account of its myriad quality-of-life improvements.
The city flyover through the buildings and trees toward the grid has me salivating at how a new Wipeout — particularly with this aesthetic rather than what we saw in the HD era — would look like backed by the power of the PS5. Beer me up Keep it simple or deck yours out with RGB lights, a touchscreen, and even a digital thermostat. Recent blog posts Forum. Explore Wikis Community Central. Register Don't have an account? Single Player Campaign in Wipeout Edit source History Talk 0. For the multiplayer campaign, see Multiplayer Campaign in Wipeout This page outlines the single player campaign of Wipeout
0コメント